9/22/2023 0 Comments Eve online learning curveIts a sandbox, go there and build or destroy a castle The original idea of the game is players making things It’s CCP that needs to adapt, not the players.ĬCP needs to stop making things for the playersĮspecially the NPC shenanigans that i hate so much And then realise that the only reason you CAN scan them is because they don’t have undocking BM’s… in their multibillion costing BS, haulers and freighters. at least 40% of the fits you’ll see are complete moron fits, flown by older players. Go sit on the Jita undock, fit a ship scanner and check people’s fits. It’s why all these amazing producers who make great ships and tons of iskies are unable to adapt to changes so they have to cry about it on the forums: they don’t KNOW how to adapt because there isn’t a meme filled guide yet they can just copy. They do not know the why or how but they just do, mostly in a terrible manner, and while some had the bright idea to read a guide on it they just copied that, without understanding the why of things. But a majority of them are 10+ year players who are still, to this day, entirely clueless on anything even the stuff they do as a chosen play style. Some of those are new(er) players so it’s understandable, some of them are just super casuals who don’t really care too much which, again, is completely defensible. The rank and file just tend to be clueless AF, literal dumb fcks without any understanding. GROUPS can have people, very specific people, who ARE good: THEY make the plans, THEY coordinate and lead. If you think the average EVE player is good then I don’t know what to tell you. Re-work combat so that a typical player sees some advantage, gain or progress in taking part in PvP, and you’ll get more PvP. That’s the way they’ve designed the game, and that’s why the vast majority of the player base doesn’t partake in PvP.įor the average player, EVE PvP offers no incentive or gain. And they have some weird Icelandic nostalgia for Viking mentality, so to them PvP means “raid pillage and burn, winner take all, loser rots on the ground”. The missing element is that CCP has never more than half-finished their game and doesn’t even know how to. Even when the math shows they’re literally grinding for the equivalent of $2 per hour (or less), that’s ignored because it’s an emotional thing, not a rational numbers thing. PvE play is popular because, as grindy and usually boring as it is, it “feels” like progress. And it isn’t that “PvE players will never under any circumstances PvP”.įor the most part, people play games to experience a feeling of accomplishment, of moving forward and taking effective action, of making progress with their characters and goals. The problem isn’t the price of ships - although cheap ships encourages more PvP than expensive ones, for sure. They’re the most valuable commodity in EVE, and PvP players are frankly just there to provide a dash of spice to the boring process of maintaining the EVE economy. They’re the largest chunk of the population and the main source of income. PvE players, miners, haulers, builders and industrialists literally built most of EVE. The key issue here is that CCP and some forumites have a totally incorrect view of PvP - as something that players should be doing and they’re playing wrong if they don’t. The players of EVE regularly build wealth, ships, conquer territory, exploit flaws in the code - all at a pace that CCP can barely even figure out what’s happening, much less keep up with. The simple fact is that players, in general, are very good at games. Also, trying to force the issue onto the lines of “PvP good, people who don’t PvP bad” as you, Destiny and a whole bunch of others try to do is foolish and out of touch with the reality of the game. This is somewhat true but isn’t the whole story. People who don’t want to pvp and don’t do it now also won’t do it if prices of ships were lower.
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